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Prims XSD alpha, pre-release
The libsecondlife (libsl) team is putting together an XML schema doc to describe the format of the 3d objects it will use to present the second life world to its users. This XSD will enable libsl to have a hardened API to create and manipulate 3d objects, whether they are presented to the user via…
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Thunderbird is good.
I just got a notification from Thunderbird telling me that it’s upgrading itself. Those of you paying attention to current events in the information security world just found out why Free/open source software is teh l33t. Were you watching, Eric?
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Second Life .prims project
John of the libsl team has been working with the .prims XML 3d primitive format recently. I’ve been looking for a good, common XML format to serialize 3d data for a while. This looks like it might be what I’m looking for. On my libsl TODO list is a project to create a hardened specification…
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Holy crap John
Quake3 is a lot of code. cjcollier@moonunit:~/src/svn/icculus/quake3/code$ find ./ | perl -e ‘my $sum = 0; while(){ chomp $_; next if $_ =~ m:/\.svn/:; next if -d $_; my @output = split(/ /, `wc -l $_`); my $numChars = $output[0]; $sum += $numChars; } print(“$sum\n”);’ 356407
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Collier Technologies Bugzilla
There’s a bugzilla server for a) reporting software defects, b) requesting new features in software I maintain or contribute to, and/or c) nagging me publicly about things I should be doing. Up now at https://bugzilla.colliertech.org/