Category: gtkglarea-sharp

  • Prims XSD alpha, pre-release

    The libsecondlife (libsl) team is putting together an XML schema doc to describe the format of the 3d objects it will use to present the second life world to its users. This XSD will enable libsl to have a hardened API to create and manipulate 3d objects, whether they are presented to the user via…

  • Second Life on Linux

    Someone should do something with these, or I’m going to do it myself. libsecondlife GtkGLAreaSharp Tao

  • gtkglarea-sharp clarification

    22:33 -!- Irssi: Starting query in 130 with Sandriman 22:33 <Sandriman> Okay, I have been asking for it for several times, but since we’re obviously in such different time zones that unless I become noctural, I cannot seem to make it online simultaneously with you :) 22:33 <Sandriman> nocturnal that is* >_< 22:33 <Sandriman> Anyway,…

  • Quake mdl loader bits and a (more) managed gtkglarea-sharp

    So… Now that I’m unemployed, I’ve got a few minutes to work on some mono stuff. I’ve committed a quake .mdl file loader to the GtkGLAreaSharp examples directory. I’ve got plans to display the model using the framework, but that’s not quite finished yet. On #mono today, someone asked for an interesting feature. They think…

  • GtkGLArea-Sharp update

    Last night, Hannah was visiting a friend and Scarlet went to bed early. I spent a couple of hours bringing my mono development environment back up to a working state and verified that the gtkglarea-sharp still builds with the current mono. All’s good. I made some changes to the wiki documentation, reflecting my appointment as…

  • Interaction

    Hey all. Please comment on this entry. I’m trying to get an idea of who’s listening to what I say. Why do you read this blog? Are you interested in community wireless networks? OpenGL development on Linux? Family? Business Intelligence? Synchronizaton Manager news? Freecycle™ development? Random Perl bits? Something else I’ve forgotten about? I’m finding…

  • Is gtkglarea-sharp ready for production?

    I don’t know. Probably not quite yet. But there has been interest using the toolkit in a production video game. Fun. But what do you all think?