22:33 -!- Irssi: Starting query in 130 with Sandriman 22:33 <Sandriman> Okay, I have been asking for it for several times, but since we're obviously in such different time zones that unless I become noctural, I cannot seem to make it online simultaneously with you :) 22:33 <Sandriman> nocturnal that is* >_< 22:33 <Sandriman> Anyway, how is the status of gtkglarea-sharp and above all, who's maintaining it? 22:34 <Sandriman> Also, does it compare well against gtkglarea and/or Tao, or has anyone even tested? 22:34 <Sandriman> (This time you can expect me to at least read your reply, since my irc-client is running persistently on our hacker-group's server which is on 24/7) 22:34 <Sandriman> Oh yes, cheers! :) Day changed to 14 Jul 2006 06:30 <cj> hmm? 06:30 <cj> back :) 06:30 <cj> so... 06:30 <cj> gtkglarea-sharp originated as a c# wrapper around gtkglarea 06:31 <cj> Tao is a set of C# libraries to do a bunch of multi-media things 06:31 <cj> the examples in gtkglarea-sharp use Tao's wrapper around OpenGL 06:32 <cj> Tao wraps Sam Lantinga's SDL (Simple Direct-media Layer), which can be used instead of gtkglarea-sharp 06:34 <cj> so, I guess the answer to your question is this: gtkglarea-sharp is merely a library for creating a gtk# widget into which OpenGL visualizations may be drawn 06:34 <cj> This widget may be embedded in any gtk# application 06:37 <cj> the status of gtkglarea-sharp is "awaiting user interest." If you show interest (as you seem to be doing), I'll focus more on it. If nobody shows interest, I get bored and go back to other things. 06:38 <cj> I am the maintainer of gtkglarea-sharp as well as gtkglarea. tao is being maintained by quite a few folks, one of whom is vlad on #mono