Category: opengl

  • Tao 2.0 in the wild

    Congrats to David, Vlad, Randy and the rest of the Tao folks! David has recently contributed a number of patches that provide an autotools build environment for Tao. Not only that, but it now builds on mingw (or so rumor has it). This greatly increases the Tao library’s accessibility, and I predict that it will…

  • gtkglarea-sharp clarification

    22:33 -!- Irssi: Starting query in 130 with Sandriman 22:33 <Sandriman> Okay, I have been asking for it for several times, but since we’re obviously in such different time zones that unless I become noctural, I cannot seem to make it online simultaneously with you :) 22:33 <Sandriman> nocturnal that is* >_< 22:33 <Sandriman> Anyway,…

  • Quake mdl loader bits and a (more) managed gtkglarea-sharp

    So… Now that I’m unemployed, I’ve got a few minutes to work on some mono stuff. I’ve committed a quake .mdl file loader to the GtkGLAreaSharp examples directory. I’ve got plans to display the model using the framework, but that’s not quite finished yet. On #mono today, someone asked for an interesting feature. They think…

  • GtkGLArea-Sharp update

    Last night, Hannah was visiting a friend and Scarlet went to bed early. I spent a couple of hours bringing my mono development environment back up to a working state and verified that the gtkglarea-sharp still builds with the current mono. All’s good. I made some changes to the wiki documentation, reflecting my appointment as…