Category: 3d

  • Virtual Reality software

    I, like Jeff B., have been caught up in the wake of Second Life. I haven’t spent a lot of time logged in to their official client, though. I created a user on their web form and verified that it does, in fact, work on my mac laptop. The reason I registered a user was…

  • Prims XSD alpha, pre-release

    The libsecondlife (libsl) team is putting together an XML schema doc to describe the format of the 3d objects it will use to present the second life world to its users. This XSD will enable libsl to have a hardened API to create and manipulate 3d objects, whether they are presented to the user via…

  • Second Life .prims project

    John of the libsl team has been working with the .prims XML 3d primitive format recently. I’ve been looking for a good, common XML format to serialize 3d data for a while. This looks like it might be what I’m looking for. On my libsl TODO list is a project to create a hardened specification…

  • Monocast 1.0

    So, Rev_Fry and I got together last night and did a couple of takes for the first Monocast. Rev and I will be attending the upcoming Mono Summit in MA on the 23rd and 24th. We figured that we should do a first show before we showed up so we can claim some listeners. The…

  • Second Life on Linux

    Someone should do something with these, or I’m going to do it myself. libsecondlife GtkGLAreaSharp Tao

  • Tao 2.0 in the wild

    Congrats to David, Vlad, Randy and the rest of the Tao folks! David has recently contributed a number of patches that provide an autotools build environment for Tao. Not only that, but it now builds on mingw (or so rumor has it). This greatly increases the Tao library’s accessibility, and I predict that it will…

  • gtkglarea-sharp clarification

    22:33 -!- Irssi: Starting query in 130 with Sandriman 22:33 <Sandriman> Okay, I have been asking for it for several times, but since we’re obviously in such different time zones that unless I become noctural, I cannot seem to make it online simultaneously with you :) 22:33 <Sandriman> nocturnal that is* >_< 22:33 <Sandriman> Anyway,…

  • Quake mdl loader bits and a (more) managed gtkglarea-sharp

    So… Now that I’m unemployed, I’ve got a few minutes to work on some mono stuff. I’ve committed a quake .mdl file loader to the GtkGLAreaSharp examples directory. I’ve got plans to display the model using the framework, but that’s not quite finished yet. On #mono today, someone asked for an interesting feature. They think…

  • GtkGLArea-Sharp update

    Last night, Hannah was visiting a friend and Scarlet went to bed early. I spent a couple of hours bringing my mono development environment back up to a working state and verified that the gtkglarea-sharp still builds with the current mono. All’s good. I made some changes to the wiki documentation, reflecting my appointment as…

  • Interaction

    Hey all. Please comment on this entry. I’m trying to get an idea of who’s listening to what I say. Why do you read this blog? Are you interested in community wireless networks? OpenGL development on Linux? Family? Business Intelligence? Synchronizaton Manager news? Freecycle™ development? Random Perl bits? Something else I’ve forgotten about? I’m finding…