-
Prims XSD alpha, pre-release
The libsecondlife (libsl) team is putting together an XML schema doc to describe the format of the 3d objects it will use to present the second life world to its users. This XSD will enable libsl to have a hardened API to create and manipulate 3d objects, whether they are presented to the user via…
-
Second Life .prims project
John of the libsl team has been working with the .prims XML 3d primitive format recently. I’ve been looking for a good, common XML format to serialize 3d data for a while. This looks like it might be what I’m looking for. On my libsl TODO list is a project to create a hardened specification…
-
Holy crap John
Quake3 is a lot of code. cjcollier@moonunit:~/src/svn/icculus/quake3/code$ find ./ | perl -e ‘my $sum = 0; while(){ chomp $_; next if $_ =~ m:/\.svn/:; next if -d $_; my @output = split(/ /, `wc -l $_`); my $numChars = $output[0]; $sum += $numChars; } print(“$sum\n”);’ 356407
-
Second Life feature request
I think the Second Life UI should provide a way to change keyboard mappings.
-
Second Life on Linux
Someone should do something with these, or I’m going to do it myself. libsecondlife GtkGLAreaSharp Tao
-
Tao 2.0 in the wild
Congrats to David, Vlad, Randy and the rest of the Tao folks! David has recently contributed a number of patches that provide an autotools build environment for Tao. Not only that, but it now builds on mingw (or so rumor has it). This greatly increases the Tao library’s accessibility, and I predict that it will…